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	<title>Inside the mind of Ben Darby &#187; Renderer</title>
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		<title>Inside the mind of Ben Darby &#187; Renderer</title>
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		<title>The Importance Of A Renderer</title>
		<link>http://bendarby.wordpress.com/2007/11/12/the-importance-of-a-renderer/</link>
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		<pubDate>Mon, 12 Nov 2007 10:32:47 +0000</pubDate>
		<dc:creator>darboidz</dc:creator>
				<category><![CDATA[Games Research]]></category>
		<category><![CDATA[Renderer]]></category>

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		<description><![CDATA[Renderers are very important in games because without them you wouldn’t see anything. They use up 50% of the CPUs processing time so it takes up a major part of the users processor
APIs are 3d accelerator card, API stands for Application program interface 
It is harder to make a renderer for the pc because the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bendarby.wordpress.com&blog=1734925&post=20&subd=bendarby&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="margin:0;" class="MsoNormal"><font face="Times New Roman">Renderers are very important in games because without them you wouldn’t see anything. They use up 50% of the CPUs processing time so it takes up a major part of the users processor</font></p>
<p style="margin:0;" class="MsoNormal"><font face="Times New Roman">APIs are 3d accelerator card, API stands for Application program interface </font></p>
<p style="margin:0;" class="MsoNormal"><font face="Times New Roman">It is harder to make a renderer for the pc because the PCs hardware is constantly improving so the developers don’t usually know the spec of the PCs the players are using</font></p>
<p style="margin:0;" class="MsoNormal"><font face="Times New Roman">It is easier to make a renderer for the a console because the consoles hardware stays the same until the next console is out they are a ‘frozen snapshot in time’</font></p>
<p style="margin:0;" class="MsoNormal"><font face="Times New Roman">So they know the specs and what they should aim for</font></p>
<p style="margin:0;" class="MsoNormal"><font face="Times New Roman">Vertices are 3d objects stored as points in the 3d world these points make up the things in the game like chairs guns dinosaurs and other things</font></p>
<p style="margin:0;" class="MsoNormal"><font face="Times New Roman">They are all points that have a relation with each other kind of like a vector but 3d </font></p>
<p style="margin:0;" class="MsoNormal"><font face="Times New Roman">In big complicated games like half life 2 they have thousands and thousands of vertices</font></p>
<p style="margin:0;" class="MsoNormal"><font face="Times New Roman">In a good games engine the renders are replaceable so that it is very easy to make ports of the game to play on other platforms like releasing a game on Xbox ps3 and pc </font></p>
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